141 lines
3.9 KiB
Markdown
141 lines
3.9 KiB
Markdown
# Vulkan GPU Backend for llama.cpp
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Build and deploy llama.cpp with GPU acceleration via Vulkan — no CUDA toolkit required. Works on NVIDIA, AMD, and Intel GPUs with Vulkan drivers.
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## When to use Vulkan
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- **CUDA toolkit version mismatch** (nvcc 12.4 vs CUDA 13.1 libs) — Vulkan sidesteps it entirely
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- No CUDA toolkit installed and you don't want to install one
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- AMD or Intel GPU (ROCm not set up)
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- Want a single backend that works across GPU vendors
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## Performance
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Vulkan delivers 80-90% of CUDA inference speed for llama.cpp. For a 7B Q2_K model on a GTX 1050 Ti (4GB), expect ~11-12s per request at 4096 context.
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## Prerequisites
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```bash
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# Ubuntu/Debian
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sudo apt-get install -y libvulkan-dev glslc glslang-dev glslang-tools libglm-dev
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# glslc is the GLSL→SPIR-V shader compiler (critical — cmake fails with "Could NOT find Vulkan (missing: glslc)" without it)
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# It's available as the standalone 'glslc' package on Ubuntu 24.04+, or bundled in 'libshaderc-dev'
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# If 'glslc' package not found, use: sudo apt-get install -y libshaderc-dev
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# libglm-dev provides GLM math headers needed by the Vulkan shader compilation step
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# Check which package provides glslc on your distro:
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# apt-cache search glslc # should show both 'glslc' and 'libshaderc-dev'
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# dpkg -S $(which glslc) # find installed package
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```
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Also note: switching backends (CPU-only ↔ Vulkan) requires a fresh cmake configure. The cached build uses the previous backend:
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```bash
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# If you built CPU-only first, then want Vulkan:
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cd llama.cpp
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cmake -B build -DGGML_VULKAN=ON # reconfigures from scratch
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cmake --build build -j8
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# If the cmake cache had GGML_VULKAN=OFF from a previous build,
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# you must explicitly set it ON — cmake remembers the old value
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```
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Verify Vulkan driver is loaded:
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```bash
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lsmod | grep nvidia # or amdgpu for AMD
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```
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## Build from source
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```bash
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git clone https://github.com/ggml-org/llama.cpp
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cd llama.cpp
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cmake -B build -DGGML_VULKAN=ON
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cmake --build build -j8
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```
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Verify Vulkan was detected:
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```bash
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./build/bin/llama-server --help 2>&1 | grep -i vulkan
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# Should show: "ggml_vulkan: Found 1 Vulkan devices:"
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# Should list your GPU model
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```
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## Launch with full GPU offload
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```bash
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./build/bin/llama-server \
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-m /path/to/model.gguf \
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-c 4096 \
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--host 127.0.0.1 \
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--port 8081 \
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-ngl 99 \
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-t 8
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```
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- `-ngl 99`: offload all layers to GPU (use 99 to mean "everything")
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- `-t 8`: CPU threads for any remaining CPU work (KV cache management, tokenization)
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- If model doesn't fully fit in VRAM, reduce `-ngl` (e.g., `-ngl 22` for ~80% layers on GPU)
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## Systemd service
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```ini
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[Unit]
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Description=llama.cpp server with Vulkan GPU
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After=network.target
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[Service]
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Type=simple
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User=ray
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WorkingDirectory=/home/ray
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ExecStart=/home/ray/llama.cpp-build/build/bin/llama-server \
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-m /home/ray/models/Qwen2.5-7B-Instruct-Q2_K.gguf \
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-c 4096 \
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--host 127.0.0.1 \
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--port 8081 \
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-ngl 99 \
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-t 8
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Restart=on-failure
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RestartSec=5
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[Install]
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WantedBy=multi-user.target
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```
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## VRAM sizing
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How to estimate if a model fits in VRAM:
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| Model | Quant | File size | VRAM (~) | Fits 4GB? |
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|---|---|---|---|---|
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| Qwen2.5-7B | Q2_K | 3.0 GB | 3.2 GB | ✅ |
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| Qwen2.5-7B | Q3_K_M | 3.5 GB | 3.7 GB | ✅ |
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| Qwen2.5-7B | Q4_K_M | 4.7 GB | 5.0 GB | ❌ (partial offload) |
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| Qwen2.5-3B | Q4_K_M | 1.9 GB | 2.1 GB | ✅ |
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| Qwen2.5-3B | Q8_0 | 3.3 GB | 3.5 GB | ✅ |
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Rule of thumb: VRAM ≈ file size + 200-300MB for KV cache at 4096 context.
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## Detection and verification
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```bash
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# List Vulkan devices detected by llama.cpp
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./build/bin/llama-server --help 2>&1 | grep "ggml_vulkan"
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# Example output:
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# ggml_vulkan: Found 1 Vulkan devices:
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# ggml_vulkan: 0 = NVIDIA GeForce GTX 1050 Ti (NVIDIA) | uma: 0 | fp16: 0 | warp size: 32
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```
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Check GPU memory usage during inference:
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```bash
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nvidia-smi # NVIDIA
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# or
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radeontop # AMD
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```
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## Switching back to CPU-only
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Remove `-ngl 99` from the command. The same Vulkan-built binary works for CPU — it just won't offload any layers.
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