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hermes-config/skills/mlops/inference/llama-cpp/references/vulkan-gpu-backend.md
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2026-07-12 10:17:17 -04:00

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# Vulkan GPU Backend for llama.cpp
Build and deploy llama.cpp with GPU acceleration via Vulkan — no CUDA toolkit required. Works on NVIDIA, AMD, and Intel GPUs with Vulkan drivers.
## When to use Vulkan
- **CUDA toolkit version mismatch** (nvcc 12.4 vs CUDA 13.1 libs) — Vulkan sidesteps it entirely
- No CUDA toolkit installed and you don't want to install one
- AMD or Intel GPU (ROCm not set up)
- Want a single backend that works across GPU vendors
## Performance
Vulkan delivers 80-90% of CUDA inference speed for llama.cpp. For a 7B Q2_K model on a GTX 1050 Ti (4GB), expect ~11-12s per request at 4096 context.
## Prerequisites
```bash
# Ubuntu/Debian
sudo apt-get install -y libvulkan-dev glslc glslang-dev glslang-tools libglm-dev
# glslc is the GLSL→SPIR-V shader compiler (critical — cmake fails with "Could NOT find Vulkan (missing: glslc)" without it)
# It's available as the standalone 'glslc' package on Ubuntu 24.04+, or bundled in 'libshaderc-dev'
# If 'glslc' package not found, use: sudo apt-get install -y libshaderc-dev
# libglm-dev provides GLM math headers needed by the Vulkan shader compilation step
# Check which package provides glslc on your distro:
# apt-cache search glslc # should show both 'glslc' and 'libshaderc-dev'
# dpkg -S $(which glslc) # find installed package
```
Also note: switching backends (CPU-only ↔ Vulkan) requires a fresh cmake configure. The cached build uses the previous backend:
```bash
# If you built CPU-only first, then want Vulkan:
cd llama.cpp
cmake -B build -DGGML_VULKAN=ON # reconfigures from scratch
cmake --build build -j8
# If the cmake cache had GGML_VULKAN=OFF from a previous build,
# you must explicitly set it ON — cmake remembers the old value
```
Verify Vulkan driver is loaded:
```bash
lsmod | grep nvidia # or amdgpu for AMD
```
## Build from source
```bash
git clone https://github.com/ggml-org/llama.cpp
cd llama.cpp
cmake -B build -DGGML_VULKAN=ON
cmake --build build -j8
```
Verify Vulkan was detected:
```bash
./build/bin/llama-server --help 2>&1 | grep -i vulkan
# Should show: "ggml_vulkan: Found 1 Vulkan devices:"
# Should list your GPU model
```
## Launch with full GPU offload
```bash
./build/bin/llama-server \
-m /path/to/model.gguf \
-c 4096 \
--host 127.0.0.1 \
--port 8081 \
-ngl 99 \
-t 8
```
- `-ngl 99`: offload all layers to GPU (use 99 to mean "everything")
- `-t 8`: CPU threads for any remaining CPU work (KV cache management, tokenization)
- If model doesn't fully fit in VRAM, reduce `-ngl` (e.g., `-ngl 22` for ~80% layers on GPU)
## Systemd service
```ini
[Unit]
Description=llama.cpp server with Vulkan GPU
After=network.target
[Service]
Type=simple
User=ray
WorkingDirectory=/home/ray
ExecStart=/home/ray/llama.cpp-build/build/bin/llama-server \
-m /home/ray/models/Qwen2.5-7B-Instruct-Q2_K.gguf \
-c 4096 \
--host 127.0.0.1 \
--port 8081 \
-ngl 99 \
-t 8
Restart=on-failure
RestartSec=5
[Install]
WantedBy=multi-user.target
```
## VRAM sizing
How to estimate if a model fits in VRAM:
| Model | Quant | File size | VRAM (~) | Fits 4GB? |
|---|---|---|---|---|
| Qwen2.5-7B | Q2_K | 3.0 GB | 3.2 GB | ✅ |
| Qwen2.5-7B | Q3_K_M | 3.5 GB | 3.7 GB | ✅ |
| Qwen2.5-7B | Q4_K_M | 4.7 GB | 5.0 GB | ❌ (partial offload) |
| Qwen2.5-3B | Q4_K_M | 1.9 GB | 2.1 GB | ✅ |
| Qwen2.5-3B | Q8_0 | 3.3 GB | 3.5 GB | ✅ |
Rule of thumb: VRAM ≈ file size + 200-300MB for KV cache at 4096 context.
## Detection and verification
```bash
# List Vulkan devices detected by llama.cpp
./build/bin/llama-server --help 2>&1 | grep "ggml_vulkan"
# Example output:
# ggml_vulkan: Found 1 Vulkan devices:
# ggml_vulkan: 0 = NVIDIA GeForce GTX 1050 Ti (NVIDIA) | uma: 0 | fp16: 0 | warp size: 32
```
Check GPU memory usage during inference:
```bash
nvidia-smi # NVIDIA
# or
radeontop # AMD
```
## Switching back to CPU-only
Remove `-ngl 99` from the command. The same Vulkan-built binary works for CPU — it just won't offload any layers.